T Ramp to CT Smoke

One of the three essential (☆) smokes to completely cut off A site on Mirage. This smoke is hard to get completely right. Compared to other CT smokes however, it should be much more consistent because it doesn't require any running. Lots of other CT smokes leave a hole where you can be shot. The hole left by this smoke is small, but you should still be careful to plant close to the boxes.

Start by lining up against this wall outside of A.
Get right up against this corner (but still in line with the wall on the left).
Look at the tip of the wood thing sticking out, prime your nade, and then press your jump bind.
This is where the smoke should land. No smoke can really cover all of CT, so make sure to plant right up against the boxes.